01Read the garden before opening another page
The home page is a session console rather than a directory. Pick one goal, record the resource that can block it, and follow the shortest route that ends in an observable in-game action.
- A reward is useful only after it appears in inventory.
- A seed is affordable only when one repeat purchase remains.
- A rare harvest is not safe to hold without a sell or defense decision.
02The five-minute loop
When the shop refreshes, return to the same three checks: what is visible, what can be bought twice, and which next harvest pays for the plan. This keeps the home route tied to play instead of sending players through every lookup page.
- Claim or verify the reward.
- Check stock and keep the replant reserve.
- Choose sell, hatch, or protect before stepping away.
03End a session with a handoff
Before leaving the garden, write down the one state that matters next time: the seed you can repeat, the crop waiting for a sell check, or the reward that still needs confirmation. That small handoff prevents a fresh session from restarting the same decision.
- Save one next action, not a full wishlist.
- Keep an unconfirmed reward out of the budget.
- Open defense when the next action is to wait.
04Use a short-session rule
A ten-minute visit needs a different route from a session that can stay through another shop check. When time is short, finish one visible action and leave a reserve; when time is longer, use the next refresh to test the plan instead of adding another purchase.
- Short visit: claim, check, and finish one action.
- Long visit: wait for a visible shop change before spending.
- Any visit: leave a saved handoff before closing the game.
Two starting states
From reward to repeatable harvest
These examples show how the home page changes the order of work when the starting state changes.
Starting from a code rewardReward appears → stock is checked → seed reserve remainsContinue to the seed routeThe reward changes the budget; it does not automatically decide the crop.
Starting from a rare harvestVisible mutation + live sell quote + leaving soonCalculate before holdingUse defense only when the current protection action is confirmed.
Session data boundaryThe home page never claims to know live server inventory. Record the visible reward, stock, and crop state before following a route.
Evidence ledger
How the changing facts are labelled
Use the status beside each fact to decide whether it can change a costly action. Reported values stay scenario inputs until the current game confirms them.
Teamgreenbean StatusActive
Needs in-game checkIn-game check · checked 2026-06-13
Teamgreenbean Reward3x Green Bean Seed
Needs in-game checkIn-game check · checked 2026-06-13