Finish with one repeatable crop loop
Use when codes, stock, the first sale, pets, and night preparation are still new.
Guides
Choose Beginner for a repeatable first loop, Money for net sheckles, Stealing for night mechanics, or Defense for the action order before leaving the garden.
Updated July 19, 2026
| Guide | Use when | URL |
|---|---|---|
| Beginner guide | Starting a new garden | /guides/beginner-guide/ |
| How to make money | Choosing a seed/value route | /guides/how-to-make-money/ |
| Stealing | Night risk planning | /stealing/ |
Player workbench
A generic guide list does not tell the player which route should start now.
Choose one decision and follow the three links in order.
Use when codes, stock, the first sale, pets, and night preparation are still new.
Use when one sale looks large but seed and optional costs still need to be counted.
Open Stealing for the rule check and Defense for the order of actions before leaving.
Use Beginner for a stable first loop, Money for net sheckles, Stealing for night mechanics, and Defense for the action order before leaving.
Return to the beginner route, rebuild one repeatable seed cycle, then reopen the money or safety route.
Start with the beginner guide if you are new, or the money guide if you already know the shop and sell flow.
Yes. Database pages help compare items, while guides tell you what to do next in a route.
Check codes, stock, crop value, calculator results, event timing, and defense before committing sheckles.