Guides

Grow a Garden 2 Guides

Choose Beginner for a repeatable first loop, Money for net sheckles, Stealing for night mechanics, or Defense for the action order before leaving the garden.

Updated July 19, 2026

Guide routes
GuideUse whenURL
Beginner guideStarting a new garden/guides/beginner-guide/
How to make moneyChoosing a seed/value route/guides/how-to-make-money/
StealingNight risk planning/stealing/
  • Start with the beginner guide if you are choosing first seeds or rebuilding after a bad spend.
  • Use the money guide before selling a valuable crop, chasing rare stock, or waiting for a mutation.
  • Open stealing and defense guides before leaving rare crops, mutated harvests, or expensive seed routes exposed.
  • Treat each guide as a route checklist: rewards first, stock second, value third, protection before stepping away.

Common Questions

Which guide should I start with?

Start with the beginner guide if you are new, or the money guide if you already know the shop and sell flow.

Are guides different from database pages?

Yes. Database pages help compare items, while guides tell you what to do next in a route.

What should every route check include?

Check codes, stock, crop value, calculator results, event timing, and defense before committing sheckles.