One visible state per comparison
Select the mutation that is visible on the current crop. Reported multipliers are planning inputs and do not prove that multiple effects stack.
Multipliers
Use reported mutation multipliers as planning signals, select only the state visible on the crop, and compare it with the live sell quote. This page does not assume effects stack.
Updated October 9, 2026
Read the visible state first
Use a mutation only when its trigger and visible state match the current crop. Compare one reported multiplier at a time and never assume hidden stacking.
Match the crop’s visible mutation to its trigger and evidence status, then compare one factor before deciding whether to hold.
Read the visible state first
Match the crop’s visible mutation to its trigger and evidence status, then compare one factor before deciding whether to hold.
The tool does not stack effects or claim the reported multiplier is permanent.
Compare the two visible-state scenarios before selling.
Select the mutation that is visible on the current crop. Reported multipliers are planning inputs and do not prove that multiple effects stack.
Return to no mutation, compare the live sell quote, and treat the multiplier as changed until the current update can be checked again.
The mutation matrix puts trigger, visual sign, multiplier status, and stacking state beside each other. A large number without a visible state is a planning warning, not a result.
Compare the visible state with the live quote. If the in-game value does not match, return to no mutation and record the mismatch rather than layering on another factor.
The same crop can be a quick sale in its normal state and a protection problem after a visible boost. Decide how long you can safely hold it before comparing a multiplier that may no longer match the current server.
A mutation scenario belongs to the crop state you can see now. When weather or an event window ends, keep the old result as a note, reset the active comparison, and decide from the new visible quote.
Mutation decision matrix
Keep trigger, visible label, multiplier status, and stacking uncertainty in view. If the state is not confirmed, keep it as a separate scenario.
Name and trigger match the current crop.
Run one scenario in the calculator.
Open routeUsing a stale or reported state as fact.
Stacking rule is confirmed for the current build.
Keep them separate if not confirmed.
Multiplying hidden effects together.
Live quote and visible crop state.
Reset to the live quote and sell/protect from there.
Open routeChanging factors until the hoped-for value appears.
Evidence scenarios
The examples demonstrate why an unconfirmed second effect should not be multiplied into the first result.
Keep the reported multiplier labelled as a planning input.
Use separate scenarios until the current game confirms the rule.
Mutation evidence matrix checklist
Use the checklist before holding a rare or boosted crop.
Reported multipliers are planning inputs, not guarantees. Confirm the visible crop state and current event before holding or selling.
Evidence ledger
Use the status beside each fact to decide whether it can change a costly action. Reported values stay scenario inputs until the current game confirms them.
Pick a focused route
Use the label visible on your crop, then compare the live sale with waiting or protection.
Stacking can depend on the current build and event state. Confirm the visible crop state in-game before selling a rare harvest.
Gold 10x, Rainbow 30x, Starstruck 50x, and Bloodlit 60x are reported planning values. Confirm the visible crop and current sell quote before using them.
Wait when the crop is valuable, the event window is close, or the current mutation could create a better sell result.
Yes. Use the visible crop state in-game before selling because mutation timing and stacking can change.
Use weather for triggers, calculator for value estimates, and values when deciding whether to sell or hold.