Pets

Bunny

First move

Read the live ability and acquisition screen first. If Bunny is already available, time the same start-to-finish shop loop three times in each condition; enter the averages and remaining trips without changing the route.

Updated October 9, 2026
Reported ability
+5 walk speed; confirm the current tooltip
Map price report
20,000 Sheckles; a separate 40,000 contested-price note
Normal Egg report
30%; use only if the live pool lists Bunny

Bunny route

Acquisition screen → same-route timing → slot decision

Bunny has separate egg-odds and map-spawn price reports, including a contested higher price. Even if the live tooltip confirms +5 walk speed, a one-off or changed route cannot show whether that convenience matters to this player's session.

Follow the route

  1. Identify the live route: map spawn purchase, egg hatch, or neither. Do not combine a map price with an egg percentage into one guaranteed offer.

  2. If Bunny is owned, run the same garden-to-shop path three times without it and three times with it; compare the averages and discard runs with a changed route or interruption.

  3. Use the difference only for the number of trips you still expect to make. Keep Bunny active only if that measured convenience beats the live alternative for your pet slot; do not invent a Sheckle payback.

Current-game limits

Community pet entries report +5 walk speed and a 20,000-Sheckles map spawn, with a 40,000 contested-price note. The separate egg table lists 30% Normal odds. Verify the actual route, ability, and price in-game.

Check the result

The ability and price are confirmed, the seed reserve remains untouched, and repeated same-route timing shows a convenience worth the slot—or Bunny is deferred without an assumed Sheckle payback.

Bunny · same route · measured value

Does Bunny save time on a trip you actually repeat?

Use one garden-to-shop loop, the live price, and the speed shown by your game. This test measures convenience; it does not invent a Sheckle payback for +5 walk speed.

  1. 01
    Choose one loopKeep the start, destination, and route identical.
  2. 02
    Compare both runsRecord average seconds without Bunny and with Bunny.
  3. 03
    Protect the crop routeCheck the live purchase against the next seed reserve.

Purchase guard

Same-loop timing

Live ability checkConfirm Bunny's current tooltip

Reported movement speed is not a current-game guarantee. Read the equipped pet card before timing a purchase route.

Saved per trip—
Time over remaining trips—
After purchase / reserve—

Movement utility

Bunny needs a route to speed up

Separate the way Bunny is obtained from the job it performs; a Common label or egg chance does not measure travel value.

Get Map / egg?

Read the actual acquisition screen before applying a price or odds figure.

Effect Tooltip first

If movement speed is confirmed, compare three runs per condition on one unchanged route.

Slot Trips remaining

Count only the travel time the player still expects to save; do not convert convenience into fictional profit.

Pet-spend stop

Do not pay a higher contested price or open more eggs when the next crop seed would become unfunded.

If the route differs

Discard the unused map or egg assumption, inspect the current UI, and keep the existing pet team until Bunny's job is observable.

Worked decision

A speed slot must improve a repeated route

A player sees a Bunny map offer but mostly plants and sells near the plot; the shop run happens only a few times this session.

Decision

Confirm the current price and tooltip, then compare three same-route times in each condition. Multiply the average difference only by the trips still planned.

Why this route

A reported +5 walk-speed effect has little session value if the player rarely makes the route it could improve, and no currency payback is established.

If the state changes

If the map price, egg pool, or effect differs, use only the current screen and stop the purchase until the movement task is clear.

Route picker

What are you trying to do with Bunny?

Choose one decision and follow the three checks in order.

  1. 1 · ReadCheck the exact live price and ability before approaching the purchase.
  2. 2 · ReserveKeep the next crop buy outside the pet spend.
  3. 3 · TimeTest one repeated travel route before assigning the active slot.
Plan it here, then confirm each result in the current game.
Recovery path

If the Bunny check does not match

Read the live ability and acquisition screen first. If Bunny is already available, time the same start-to-finish shop loop three times in each condition; enter the averages and remaining trips without changing the route.

If the item, offer, or result differs, stop before another purchase or sale. Repeat the relevant check above with the current details, then use the linked route that still fits your budget and task.

Page-specific questions

Before you commit

Do Bunny's 30% egg odds make its map price irrelevant?

No. The egg percentage and map-spawn purchase come from different community records. Use the route your current game actually shows; never treat a 30% hatch as a 20,000-Sheckles purchase guarantee.

Is +5 walk speed automatically better than a crop pet?

No. Confirm the current tooltip, compare averages from three runs of the same route with and without Bunny, and project only trips you still expect to make. Then compare that convenience with the current pet's observed job; the time trial does not claim Sheckle payback.

Should I pay 40,000 for a contested Bunny?

Read the live price and keep the next seed route funded. If the higher price is shown, require a clear travel job before buying rather than relying on the 20,000 planning note.

Decision Snapshot

Bunny Next Move

Use Bunny as a ability-fit route: a pet is useful when its ability changes crops, value, defense, or the next few minutes of play.

Best use ability-fit route, egg odds, hatch budget, and keep-or-skip decisions.
Risk type ability-fit route
Safe move Read the live ability and acquisition screen first. If Bunny is already available, time the same garden-to-shop path three times without it and three times with it; protect the next seed before any purchase.

If / Then Route

What To Do With Bunny

If Check Then Risk
Before hatching the visible egg odds Set a hatch budget before buying more eggs. Low odds can consume seed money.
For the ability-fit route the ability fit Compare ability fit before spending on more eggs. Duplicate hatches can crowd out seed and gear upgrades.
After hatching the ability fit Keep the pet only if the ability supports your route. Rarity without ability fit does not help the garden.
When chasing rarity the current rarity Compare against common pets that already support your crops. Rare chasing can slow early sheckles.
When choosing next spend Seed reserve Return to stock if eggs would break your crop budget. Egg spending can block the next seed route.

Risk Check

ability-fit route

Duplicate hatches can crowd out seed and gear upgrades. Chasing Bunny can burn sheckles if the odds or ability do not support your current route.

Route Checks

Bunny Planning Modules

Session Checklist

Check Before You Commit

  1. Check Bunny odds before buying another egg.
  2. Read the ability as a route tool, not a collection badge.
  3. Use the ability-fit route check before keeping or chasing another Bunny.
  4. Compare the pet with your current crop or defense need.
  5. Stop chasing if the hatch budget starts cutting into seed money.
  6. Use eggs and best pets together before committing.

Planning Facts

Reported ability
+5 walk speed; confirm the current tooltip
Map price report
20,000 Sheckles; a separate 40,000 contested-price note
Normal Egg report
30%; use only if the live pool lists Bunny
Current status
Check today's route, price, ability and pool in-game